
Bears raise their attack when taking damage. Snakes can attack over one hex remaining out of range for retaliation, though such attack takes a turn to recharge. Archers can fire special freezing or flaming arrows once per battle. Floating creatures can fly over some obstacles. Yes, the strength of some creatures depends on where or when they fight. A neat detail that you can also use to your advantage by luring some creatures to the ground type where your troops become stronger. There can even be a potential ally – destroy a coffin at the cemetery, for example, and you’ll get a squad of skeletons or vampires to fight on your side during the rest of the battle.īattlefield type and layout actually depend on the terrain, you start a fight. A hive of bees, who attack random squad each turn, a totem that buffs (or curses) anyone near it, a chest with some gold. In addition to ordinary obstacles, there can be special items affecting the course of the battle. Now it’s hexagonal and varies in shape and sizes. The tactical battlefield also came a long way from a simple 6×5 plane. And the most valuable artifacts are guarded by powerful armies, which you must fight. The latter looks more like a feature from Heroes, but such “reference” is only welcome. You can even make them chase you and lure away from their post by passing just at the sight range – a useful trick to get some treasure if your army is under-powered.Īnd treasures are lying practically everywhere! Chests with gold and magic scrolls, flags that increase your character’s leadership, altars that grant experience, or permanently raise some stats. While riding through the woods (or roaming across the sea, when you get the boat) you can avoid some wondering creatures if reacting fast enough. Probably, the most radical change is that traveling on a global map became real-time. At least, you don’t need to pay a salary to your soldiers too. Though you can still put creatures into a garrison of friendly castles if you need to replace them with another type of troops, but don’t want to disband creatures completely. And there is no more way to capture castles for weekly income. But there is still a day-night cycle, with some creatures becoming stronger at night. They can even branch – allowing different solutions or rewards. Sometimes those quests involve more than just fighting and carrying packages. There are many NPCs ready to chat and give you a quest or two. There is a deliberate progression system with experience points, leveling up and acquiring new skills. Still, the new game became much more resembling of typical RPGs. And developers of King’s Bounty: The Legend decided to return to the roots.
